AI Insights · Timothy · October 2021
Top 5 Waifu Games on Android in Slovenia Q3 2021
Discover the performance trends of the top 5 Waifu games on the Android platform in Slovenia during Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Waifu games on the Android platform in Slovenia showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Azur Lane experienced fluctuations in its weekly revenue, starting from approximately $71 in late June and peaking at $370 in the first week of August. By the end of September, revenue stabilized around $252. Weekly downloads saw a significant rise towards the end of the quarter, reaching 127 in the last week of September. Active users also showed an upward trend, increasing from 166 in late June to 220 by the end of September.
KonoSuba: Fantastic Days had a strong start in mid-August with 145 downloads and 119 active users. However, both metrics saw a decline over the quarter, with downloads dropping to 34 and active users to 96 by the end of September. Revenue was notable only in the first two weeks, peaking at $30.
Honkai Impact 3rd showed significant revenue spikes, particularly in mid-August with $553 and late September with $359. Downloads remained relatively stable, averaging around 40 per week. Active users experienced a slight decrease from 120 in late June to 103 by the end of September.
Idle Angels: Goddess' Warfare saw a rise in revenue during early August, peaking at $73, before tapering off towards the end of the quarter. Downloads fluctuated, reaching a high of 65 in late July and settling at 16 by the end of September. Active users increased from 10 in late June to a peak of 103 in late August, before declining to 60 by the end of the quarter.
Date A Live: Spirit Pledge - Global had minimal revenue activity, with only a few notable weeks. Downloads were also low, peaking at 18 in late June and dropping to 3 by early September. Active users showed slight variations, starting at 29 in late June and ending at 29 in mid-September after a brief peak in late August.
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